As we head into CES 2016, it’s good to know what happened in VR over the holidays.
Oculus Announces January 6th Rift pre-order date: Now you can put your claim on one of the first tethered VR headsets in history. This also means we’ll finally find out how much it will cost. More from UploadVR here.
HTC adds camera to Vive to blend VR and real world: Scientific American thinks this makes the Vive an “even tougher foe”for Oculus.
MIT lists the 6 most important Virtual Reality moments of 2015: “Though virtual reality is still far from mainstream, 2015 was a big year for the industry.”
Tracking your finger movements with magnets? MIT also wrote about how it’s possible to propel VR even further with magnets that track your fingers.
SMI is working on eye tracking for VR to improve experience: “a technique that mimics human vision, could help catapult virtual reality to the next level,” writes UploadVR.
HTC wants to put Vive in 100,000 Chinese Internet cafes: If the hardware is too expensive for some consumers initially, this type of model may be the best method of trying out VR.
Sony President Yoshida speaks on VR: “The best way to spread this new medium is to have people try it and talk about their experiences in their own world. That will hopefully happen very quickly by the end of next year once everything is on the market,” said Yoshida.
Asus and Gigabyte look to develop VR hardware: Maximum PC writes that “Asus is shooting to release a virtual reality headset in the first half of 2016 that will plug into Asus gaming notebooks with high-end GPUs.”
The Kernel details why VR is (still) the next big thing: “It’s so freaking powerful that the world is going to do whatever it can to get there as fast as it can.” Lots of interesting stuff here.
Bloomberg warns consumers of VR’s computing power conundrum: “Just 13 million PCs worldwide next year will have the graphics capabilities needed to run VR.” This is why mobile VR will play a big part in initial consumer adoption.
Sports & Virtual Reality
LeBron James releases documentary for Samsung Gear VR: The King isn’t dumb. After recently signing a a lifetime deal with Nike worth over $500 million, the largest in company history, James jumped at the chance to be a media leader with his new company, Uninterrupted. He gives fans an inside look at how he strives for greatness.
Complex details how VR will change sports-viewing: “HD is now the standard and you’d be hard pressed to find anyone willing to watch the big game in anything less than 1080i. We may one day say the same about virtual reality, and that day might not be all that far away,” writes Max Rappaport.
SportTechie features 3 technologies that will stay with sports: Hint, one of them is virtual reality.
Are Millennials more likely to watch sports in VR than traveling to games? The Las Vegas Review-Journal thinks so.”The Millennial is less likely to spend hundreds or thousands of dollars on a limo, the bottle service, the table, the booth, the cabana, the front row seats. They’re more likely to stay home with their computer.”
Wired profiles STRIVR and VR’s foray into sports: “I would never limit where I see (VR) going. It’s going to change how people prepare for games, how they look at games and eventually, how fans consume the game.”
In the age of on-demand TV, live sports remain supreme: “Live sports telecasts represented 19 of the top 25 programs on cable this year, according to ESPN,” writes Multichannel. This is why we see so much potential for VR in live sports.
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